69u Changelog
Nov 10, 2013 15:51:55 GMT
Post by Softmints on Nov 10, 2013 15:51:55 GMT
Recently...
69s:
May add more...
69s:
- Judicator: Replaced Judgment Ray with a new ability called Trial by Fire.
Summons a wall of fire. When an ally crosses the wall, they are healed and receive bonus regeneration for a short time. When an enemy crosses the wall, they are damaged and inflicted with burn. Enemies can be hit multiple times. - Aquasoul: Water Wheel no longer damages if the jets are at minimum radius. Decreased Water Wheel's duration to 3 seconds.
- Fixed an issue with Lothar's Annihilator granting 140% cleave damage.
- Decreased the life and damage scaling of boss and merc camps. Also halved boss' regen from 3% to 1.5% of their maximum life.
69t:
- Aquasoul: Added a new ability: Funnel!
Funnel causes Aquasoul to jump to a point, sucking nearby enemies to that point. After a short delay, he resurfaces at a second point, pushing enemies away.
Water Wheel now deals up to 50% less damage if the jets are close to Aquasoul, instead of losing its damage at minimum radius. - Chimera: Toxic Twist cooldown increased from 10 to 16 / 14 / 12 / 10.
- Sivaz: Hand of Death no longer inflicts wound.
- Kukulza: Cross Slash no longer grants invulnerability; it grants immunity to knockback damage only.
- Added an experimental level cap of 17.
- Fixed an issue with Water Wheel.
- Fixed an issue with Stormstrike on Rasputin.
In response to everyone's good-natured bickering over certain heroes, I spent some time brainstorming and came up with some improvements. More to come eventually.
69u:
- Added a new item: Pollen! A consumable which costs 350 gold and grants +1 skill point.
- Abraxxus: Added a new ability: Impact!
Passively: While standing still, Abraxxus has increased traction (knockback resistance).
Activate: Sends a tremor in a line. Any enemy unit moving towards Abraxxus will be knocked in the direction of the tremor. - Tyriphe: Replaced Elune's Arrows with a new ability: Cold Moon Arrows!
Attack a unit with Cold Moon Arrows to leave a debuff on them for a short time. If a unit with this debuff is hit by an allied ability, they will be chilled. Subsequent attacks increase the duration of the chill. - Fae: Decreased Plane Shift duration to 2.5 seconds, radius to 0 / 175 / 250 / 325, and cooldown from 16 to 16 / 15 / 14 / 13. Prismatic Dust now heals casters instead of burning the dusted unit!
- Tempest: Turbine now travels at constant speed, and stops at the target point.
- Flisk: Camaraderie is now unit targeted, lasts 20/30 seconds, and breaks if Flisk and his ally become too far apart. Ochlomania's Blend In duration and duration now scale with levels. Increased Ochlomaniac damage from 33% to 40%.
- Kukulza: Decreased the radius of Beatdown from 225 to 200.
- Geomancer: Grindstone's projectile now loses its momentum upon hitting a unit.
- Heretic: Grim Anchor duration decreased by 1 second.
- Judicator: Decreased Trial By Fire duration from 10 to 8 seconds. Also fixed Trial's vector targeting.
- Cinder, Pounce, and some other abilities now resume orders more intelligently. Please let me know if there's anywhere else I can improve on order re-issuing.
- Fixed a bug with Tangram Shield.
May add more...