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Post by Softmints on Dec 23, 2013 1:37:31 GMT
I was rummaging through some code earlier and I noticed that heroes start with different amounts of armour. They all start with 0 resistance, so I felt it was only fair that I set their armour to be 0 too. The armour values for 69y and prior are: - (3.18%) Scandal, Chimera, Fae, Heretic, Ephemeron, Hakkar, Lich, Sivaz, Pyth, Psychic, Tempest
- (6.06%) Outrunner, Kukulza, Ogake, Vamp, Maw, Assassin, Geomancer, Judicator, Flaks, Miney, Iofur
- (8.70%) Abraxxus, Tyriphe, Aquasoul
- (11.11%) Garrondel, Stumpy, Namek
(Emperor and Shadowdancer had 0)
I recall I chose armour values based on unit model, so armoured heroes like Namek/Garry ended up having free damage reduction as well as their high strength. Ty and Aqua slipped in there somehow. Hopefully this helps bring down the tanks a little.
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