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Post by Dracula on Jan 1, 2014 3:57:00 GMT
Eruption: Namek deals a percentage of his maximum life in damage to himself, then inflicts a burn on all enemies within an area (exact targeting mechanism not finalized yet) with duration equal to the percentage of life paid to cast Eruption. (Percentage set by -#, with # no lower than 10 and no higher than 50.) Not sure how'd it scale/be aimed yet.
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Post by Softmints on Jan 2, 2014 13:07:23 GMT
I am pretty happy with this ability because there aren't really any long-term DoTs in RoW aside from Doom, and that's primarily a silence/anti-healing. I'd like to note that it will not have the long range of Cinder/Lance: Namek will have to expose himself to land this ability, and may even miss. I mentioned to Drac the possibility of doing an early tonics/eruption strategy, trying to harass the enemy out of lane by stacking burns. Naturally, if Namek can't pay the life cost, he can't cast this ability (or perhaps it should default to a lower duration).
I am also looking to rework Namek's ultimate. My current plan is to have an ability which behaves similarly to the following: Dark PlunderSteals a portion of life from the targeted unit and uses it to heal Namek. Over the next x seconds, the stolen life will be burnt off to deal damage over time around Namek. Namek may spend the stolen life on life costs, or lose it through being damaged. The premise is that Namek gains a temporary life buffer and can choose to spend it on spells, or let it spend itself. I like this choice element. It's also feasible to use this as an escape ability, but I don't wish to emphasise that aspect.
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