[New Hero] Faust
Jan 8, 2014 11:25:26 GMT
Post by Softmints on Jan 8, 2014 11:25:26 GMT
It's been a while since I've worked on a new hero. I've discussed this concept with some of you already, and a basic implementation is already in the game. As usual, this is an early iteration.
Faust is a hero designed to sow the seeds of dissent among the enemy players. He presents opportunities for individual players to prioritise themselves over their teammates, hopefully allowing their selfishness to overcome teamwork. While this is morally questionable in a genre where players are known to descend into shouting matches and stop cooperating, I believe this is a concept worth exploring. Perhaps banding against Faust will bring people together!?
Faust is a refinement of Sivaz, both in theme and mechanics. I plan to replace Sivaz with Faust, and move abilities like Screen and Hand of Death somewhere else. I'm aware many players enjoy Sivaz, so we'll need to discuss specifics.
Innate: Fruit of Betrayal
Splits X damage between all units in a target area to produce the Fruit of Betrayal at the target point. If a hero eats the fruit, they are healed by X, but split X damage among their living allied heroes.
If no units are in the target area, Faust takes the damage. All damage from this ability is non-lethal.
Q: Paranoia
Averages the facing direction of all units in the target circle. A projectile spawns from "behind the group" and travels through the centre of the target circle, damaging enemy units. The more the group agrees on a single facing direction, the faster the projectile will travel. This is not easy to use.
W: Prisoner's Dilemma
Creates a cage around all enemy units in the target circle. The first enemy to leave the cage may walk free, but causes the rest of the units in the cage to take damage and be pushed to the centre. If there are no units inside the cage, it disappears.
E: Seclusion
A renamed Mind Carriage, Faust teleports himself and any nearby units to the target area.
Notes:
Faust is a hero designed to sow the seeds of dissent among the enemy players. He presents opportunities for individual players to prioritise themselves over their teammates, hopefully allowing their selfishness to overcome teamwork. While this is morally questionable in a genre where players are known to descend into shouting matches and stop cooperating, I believe this is a concept worth exploring. Perhaps banding against Faust will bring people together!?
Faust is a refinement of Sivaz, both in theme and mechanics. I plan to replace Sivaz with Faust, and move abilities like Screen and Hand of Death somewhere else. I'm aware many players enjoy Sivaz, so we'll need to discuss specifics.
Innate: Fruit of Betrayal
Splits X damage between all units in a target area to produce the Fruit of Betrayal at the target point. If a hero eats the fruit, they are healed by X, but split X damage among their living allied heroes.
If no units are in the target area, Faust takes the damage. All damage from this ability is non-lethal.
Q: Paranoia
Averages the facing direction of all units in the target circle. A projectile spawns from "behind the group" and travels through the centre of the target circle, damaging enemy units. The more the group agrees on a single facing direction, the faster the projectile will travel. This is not easy to use.
W: Prisoner's Dilemma
Creates a cage around all enemy units in the target circle. The first enemy to leave the cage may walk free, but causes the rest of the units in the cage to take damage and be pushed to the centre. If there are no units inside the cage, it disappears.
E: Seclusion
A renamed Mind Carriage, Faust teleports himself and any nearby units to the target area.
Notes:
- Having enjoyed the high life, Faust is now serving his time by tempting more mortals into selling their souls (or selling out their teammates!). His ultimate will probably involve making some kind of "deal" with an enemy player.
- EotA's Nephilim has an ability called False Alliance, which makes a single enemy hero treat Nephilim as an ally until the ability is cast on someone else, or Nephilim damages the hero. This concept might fit Faust, because some of his abilities damage indirectly and could escape the damage clause.
- The Fruit deals/heals quite a bit of damage. Refusing every fruit on-lane will be unsustainable.
- Paranoia is a vanilla nuke, but I felt this hero would be dull if he was leaving all the thinking to his opponents.
- If 2+ units leave Prisoner's Dilemma at once (due to Mind Carriage for example), both walk free.
- All of his abilities target a circle of roughly the same radius, but behave completely differently.
- The most similar hero to Faust (apart from Sivaz) is Emperor.