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Post by Softmints on Jul 19, 2013 20:10:59 GMT
Oxy says Lava Lanca might not scale on intelligence Fluent mind bugs out
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Post by alyssandra on Jul 19, 2013 21:52:45 GMT
Poltergeist apparently does not work on Nadir. Stumpy still gets the error message when trying to Caber a tree: "tree is occupied by owl." Not all trees, but maybe 50%.
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Post by Dracula on Jul 25, 2013 2:13:58 GMT
As of 69i, heroes cannot damage allied troops. This includes Voidmasochists.
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Post by Walter on Sept 16, 2013 2:08:15 GMT
.69o: -Stormstrike doesn't do its damage as advertised. It says it does 1 x Primary attribute damage, but vs troops and creeps it seems to do less than 1/4 of that, and about 1/2 on heroes. Also, I remember hearing Soft say earlier that dash would work well with Stormstrike. It seems only the first hit on dash actually counts as an attack and adds to your agility/# of attacks to lightning. Maybe that's a design decision that I've never known about, but it should be listed somewhere on dash because the effect is marginal if that's a conscious decision.
-If a hero dies while near a golem, the aura remains either indefinitely or until the golem's range is outside of the dead hero's corpse.
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Post by Softmints on Sept 16, 2013 21:04:33 GMT
Filament damage (from the map script):
(0.5 + 0.5*UnitCountItemId(u, STORM_IID))*(20 + 0.5*GetLowest(u, true))
It's sharp magical damage. The tooltip on the item said primary stat; so I've corrected that.
The golem thing I've fixed too, thanks.
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Post by Dracula on Sept 29, 2013 8:32:45 GMT
As of 0.69p, the "whenever an Elf leaves, Elf respawns stop working" bug is still a thing. Since this fundamentally breaks the game...yeah...
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Post by alyssandra on Oct 14, 2013 5:23:14 GMT
As of 69r, rebalance works perfectly but the leaderboard is messed up.
A player's name often disappears, leaving just the icon of their hero. Or the icon and name disappear completely and their KDR takes place of a random leaver. It seems to differ between games.
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Post by Dracula on Dec 7, 2013 8:29:07 GMT
Hakkar's pounce behaves highly erratically. It will (consistently) only pounce one hound, but it'll sometimes pounce hounds from up to over 2000 range away instead of selecting hounds actually close to the target point. Buying Pendulums does not mitigate this problem.
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